Archive for July, 2007

Super Smash Bros. “ABC”

July 31, 2007

4 new characters have already been announced for Super Smash Bros. Brawl, along with tons of new items and stages, among other things. I have a feeling that at least one more new character will be in SSBB, though. It might be Sonic, or maybe Ridley… but I think we’re going to see a character from Animal Crossing.

If no Animal Crossing character were to make it into Brawl, AC would be the only Nintendo franchise with both a stage (Smashville) and an item (the newly-revealed Pitfall) based off the series, but no character. But which AC character could hold his (or her) own in a SSB battle?

I don’t think it’d be a character in the background of a level, since it would be weird fighting with a character, and having them cheer you on at the same time… that rules out every character appearing in these screenshots. That means the playable AC character won’t be K.K. Slider or Tom Nook.

KK Slider

So who else from AC could really put on a show in Brawl? My best guess would either be Gulliver or Copper, since both are relatively popular, and neither appears in the background in the Smashville stage. Your guess is as good as mine if an AC character will make it into Brawl, and who it might be… I guess we’ll just have to wait and see who makes the cut.

Note: The “ABC” in the title stood for Animal Brawl Crossing.

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Hammer Takes a Pounding

July 27, 2007

A couple weeks ago at E3, Nintendo said that they have “shifted development resources,” meaning the best case scenario for those looking forward to the game is a major delay.  Most likely, the game was sacked…  hammered… pounded into the ground… or, as IGN so nicely put it, canceled.

Project Hammer

 So, Nintendo, who was heavily criticized during the Gamecube era of overusing its core franchises and characters and not creating many new ones (for each Pikmin or Animal Crossing, there must have been 4 games with “Mario” featured), is axing one of the few new adventures they announced for the Wii.  Yeah, they’re coming out with games like Wii Sports and WiiFit, but we haven’t seen one new real “Nintendo-y” franchise yet.  Both Hammer and Disaster: Day of Crisis were revealed at E3 in 2006, but with Hammer canned, and no word on Disaster at E3 ’07, let alone the past several months, quite a few people are doubting whether Disaster will be released either.

It would be a huge mistake for Nintendo to not release Disaster and Hammer, so let’s hope that Hammer really was just put on hold for a couple months, and that more Disaster info is released soon.  Wii can only take so Mario games, after all.

See ya Friday!

July 23, 2007

I’ll be out of town until Thursday night, most likely without computer access, so no new posts until Friday. Be sure to check back for more stuff next weekend!

The Boy Who Lived

July 22, 2007

The era of Harry Potter books has come to a close once and for all. I finished the book in about a day, as I expected to do so. Although it is tough to finish a good video game in a single day, a hyped-up game has quite a bit in common with the final Harry Potter book. For one, people will wait for hours in or outside a store to get it, even though they already pre-ordered it. There will also be quite a few people dressed up in outrageous clothing. And the list of oddities goes on…

Harry Potter

But isn’t it amazing that while rarely in the world of literature will people act so crazily, in the universe of video games, it happens at least once a year?  I waited outside in the cold with a handful of others last winter to get my Wii. And when Halo 2 was released, quite a few pictures of people dressed as Master Chief could be found online.

It’s interesting how the release of a Harry Potter book is such a magical event (it was a fabulous event, so I guess it deserved it), but maybe it’s only looked at to be so special when the same thing happens for video games because video games are assumed to be above all other things. 😉

The Time Has Come

July 20, 2007

Time Magazine recently interviewed Shigeru Miyamoto, using questions sent in by readers. One man asked if Miyamoto thought that “violent or explicit games can negatively influence young children.” Miyamoto’s answer was perfect:

The obvious objective of video games is to entertain people by surprising them with new experiences. Violence is one means of doing that, [though] I look to make people laugh or smile. But the more we have parents playing video games themselves, the more they will understand the interactive world and how to deal with games that have a tremendous amount of violence.

There have been quite a few parents and politicians complaining about this negative influence on kids in past years, that it was time for these people to actually play a video game. I doubt Nintendo aimed at making games for these pessimistic people, but I bet that some of the complainers have played a Wii, as so many “non-gamers” have done so in the past 8 months. It is not as important for these people to play a violent video game as it is for them to play any video game.

Hopefully these people can delve farther into the realm of Nintendo’s games to experience the emotions that game designers such as Miyamoto put into their games – not violence, but, rather, as Miyamoto said, ones that will “make people laugh or smile.”

I don’t think anyone in their right mind can call a laugh and a smile a bad influence on kids.

Miyamoto

Party Like a Rockstar

July 19, 2007

You may be the kind of person who thinks Grand Theft Auto is trash, or you may be the kind of person whose played GTA for hours on end. No matter, when Rockstar announced that Manhunt 2 would make its way to the Wii, you were probably pretty surprised that Rockstar would be publishing a Wii game (the same system home to Miis and Mario)… and Manhunt is nothing short of extreme violence.

But then the ESRB gave Manhunt 2 the “AO” rating, causing a delay in its release (assuming it will get released with less violence, with a rating of “M”). Worry not, though, because Rockstar has announced that they are bringing their famed 360 game, Table Tennis to the Wii – with added motion controls, of course!

Rockstar Table Tennis

I’ve never been a huge fan of Rockstar, but I’d like to give them credit for bringing this game to Wii. It will probably sell for $30-$40 USD, since it was only $40 on the 360 (where games are usually $10 more than Wii). Also, unlike GTA and Manhunt, Table Tennis has absolutely no violence or bad language, but rather, just a lot of fun gameplay.

It seems Nintendo’s been rubbing off on other publishers – that unless you expand your audience, you won’t reach maximum success.

Goodbye Game Boy?

July 18, 2007

Game Daily reported that in an interview with senior vice president of marketing at Nintendo of America, George Harrison, he was quoted saying, “This year in our marketing you really won’t see much push against Game Boy itself, so it will kind of seek its own level. It’s hard to say in the future if we will ever bring back the Game Boy trademark.” Word amongst Nintendo fans is that the third pillar (Wii, DS, GB) of Nintendo may be done, but I beg to differ.

I not only believe that Nintendo will not try to promote the GB next year, but I think that’s a great move on their part. Judging by E3, the Wii will be promoted most heavily throughout the remainder of 2007, in order to drive holiday sales, and then throughout the early portion of 200, as well. How strongly Nintendo will back the DS is still unknown, but I figure that they’ll let it sell itself for a couple months, market it a bit around the holidays (maybe a couple nice 3rd party titles?) so PSP doesn’t outsell the DS during the holiday season, and then get some big games out in 2008.

GBA

So where does this leave the Game Boy? During 2007 and 2008, it doesn’t really fit into the formula for success at Nintendo. But, there is no way Nintendo could drop such a profitable name. As of 3 months ago, nearly 80 million GBAs had been sold worldwide… remember, that’s not including the original Game Boy or Game Boy Color, and the many variations on those 2 handhelds. So, maybe once the Wii has done a little more pummeling of its competition, and DS keeps up its sales, a new Game Boy might make its way out. Who knows… anything can happen.

Deoxys Devastation

July 17, 2007

The official Super Smash Bros. Brawl website has announced that Deoxys will be one of the Pokemon poppin’ out of Pokeballs in Brawl. By the looks of it, Deoxys will be dealing some major damage.

SSBB Deoxys

Now that Deoxys has been confirmed as a ‘Pokeball Pokemon’ for Brawl, both of the new additions to the ‘Pokeball clan’ in Brawl are both newer legendary Pokemon. This could mean that Nintendo feels there are enough older Pokemon (first two generations) in the SSB games already, and that only newer (third and fourth generation) Pokemon should be added to the lineup of Pokemon in games – emerging from Pokeballs, or even possibly as playable characters.

The playable characters hypothesis, that either a newer (3rd or 4th gen.) Pokemon or two will be added to the lineup of playable characters, or no Pokemon at all, is a complete guess right now, but it would make sense. Those who have played the older Pokemon games are already interested in Brawl, whereas players who may have become interested in a newer Pokemon games (Ruby, Sapphire, Emerald, Diamond or Pearl – all of which were released quite a bit after SSB Melee), may not know too much about SSB, and the addition of newer Pokemon might get them interested in possibly purchasing Brawl.

Paper Mario Released for VC

July 16, 2007

After much anticipation for months, Paper Mario was finally released onto the Virtual Console earlier today. Others have said it, and I can only agree – Paper Mario is one of the best games to come out on N64. But, more than being an extremely enjoyable game, it opened up doors that had been closed tight for many years.

The release of Paper Mario came nearly half a decade after Mario RPG: Legend of the 7 Stars, and provided a fresh Mario RPG experience. But Paper Mario was not just any old RPG; it was one that was playable by everyone, fan of RPGs or not, similar to the Pokemon games. Although hardcore RPG fans may not have felt there was enough ‘RPG-ness’ to the game, Paper Mario was RPG enough for quite a few of us.

Among other things, one of the most enjoyable aspects of Paper Mario was using all your different partners and their special powers, across the land as well as in battle, to complete tasks and defeat enemies. I can’t recall enjoying using partner creatures and having so much fun unless I go back to the days of Donkey Kong Country, with Rambi the rhino and Squitter the spider. And with the exclusion of partner animals in the newest Paper Mario adventure for the Wii, who knows if we’ll ever be able to enjoy using folks like Parakarry and Sushie ever again.

Parakarry

Welcome to “Get ‘N’ or Get Out”

July 16, 2007

Welcome to my blog, “Get ‘N’ or Get Out”.

There are tons of sites where you can find daily news about Nintendo, the DS, Wii, and the systems’ games, but there aren’t too many places where you can find out how the daily news will make an impact… and for that, you can come here. Other than news, I’ll also post some shorter articles, on a variety of topics… nothing too long though, since long articles end up taking too long to read.

I’d also love to feature content from the readers of “Get ‘N’ or Get Out”. So, if you ever write a preview or review, or make a gameplay video, please let me know, so your work can be featured.

Please feel free to give me feedback on the blog, as I want to make it as user-friendly and enjoyable for everyone as possibly.